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authorJustin Clark-Casey (justincc)2011-10-17 01:57:23 +0100
committerJustin Clark-Casey (justincc)2011-10-17 01:57:23 +0100
commit79c13cd99728f09a5175dff1750dcb9d7790fcdc (patch)
tree0c3036c1d97f4ba33044a19c86ee6f979246ed22 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentImplement osNpcStand(<npc-id>) (diff)
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rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable
This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :)
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