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authorUbitUmarov2014-08-25 23:31:04 +0100
committerUbitUmarov2014-08-25 23:31:04 +0100
commit6857afe2a4ca73da904b9928c282c0087ff4b3bf (patch)
tree8e402986662b5ea46dca877685aafa7eee9c9d24 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent*test* cleanup the bugs nest (diff)
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*test* back to no sog kills, little retouch on attachment updates,
NameValue AttachItemID is a root part thing only
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4fa95fd..58d3ef6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -5982,10 +5982,10 @@ namespace OpenSim.Region.Framework.Scenes
5982 public void SendKillTo(ScenePresence p) 5982 public void SendKillTo(ScenePresence p)
5983 { 5983 {
5984 List<uint> ids = new List<uint>(m_attachments.Count + 1); 5984 List<uint> ids = new List<uint>(m_attachments.Count + 1);
5985 foreach (SceneObjectGroup sog in m_attachments) 5985// foreach (SceneObjectGroup sog in m_attachments)
5986 { 5986// {
5987 ids.Add(sog.RootPart.LocalId); 5987// ids.Add(sog.RootPart.LocalId);
5988 } 5988// }
5989 5989
5990 ids.Add(LocalId); 5990 ids.Add(LocalId);
5991 p.ControllingClient.SendKillObject(ids); 5991 p.ControllingClient.SendKillObject(ids);