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authorUbitUmarov2019-11-16 22:19:46 +0000
committerUbitUmarov2019-11-16 22:19:46 +0000
commit61f918cbda3d928356a15e2b98767279d5b4262b (patch)
tree29308496ab2defccd51d7cb16bafe39d4a9c00cf /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentmake attachments WearReplacesAll option visible (diff)
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remove some llUDP options
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs35
1 files changed, 18 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4413d26..c80fba2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4846,7 +4846,7 @@ namespace OpenSim.Region.Framework.Scenes
4846 /// This updates important decision making data about a child agent 4846 /// This updates important decision making data about a child agent
4847 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 4847 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
4848 /// </summary> 4848 /// </summary>
4849 public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) 4849 public void UpdateChildAgent(AgentPosition cAgentData)
4850 { 4850 {
4851 if (!IsChildAgent) 4851 if (!IsChildAgent)
4852 return; 4852 return;
@@ -4854,6 +4854,10 @@ namespace OpenSim.Region.Framework.Scenes
4854 GodController.SetState(cAgentData.GodData); 4854 GodController.SetState(cAgentData.GodData);
4855 4855
4856 RegionHandle = cAgentData.RegionHandle; 4856 RegionHandle = cAgentData.RegionHandle;
4857 uint rRegionX = (uint)(RegionHandle >> 40);
4858 uint rRegionY = (((uint)RegionHandle) >> 8);
4859 uint tRegionX = m_scene.RegionInfo.RegionLocX;
4860 uint tRegionY = m_scene.RegionInfo.RegionLocY;
4857 4861
4858 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 4862 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
4859 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 4863 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
@@ -4863,11 +4867,19 @@ namespace OpenSim.Region.Framework.Scenes
4863 4867
4864 DrawDistance = cAgentData.Far; 4868 DrawDistance = cAgentData.Far;
4865 4869
4866 if (cAgentData.Position != marker) // UGH!! 4870 m_pos = cAgentData.Position + offset;
4867 m_pos = cAgentData.Position + offset;
4868
4869 CameraPosition = cAgentData.Center + offset; 4871 CameraPosition = cAgentData.Center + offset;
4870 4872
4873 if (cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count > 0)
4874 {
4875 if (Scene.CapsModule != null)
4876 {
4877 Scene.CapsModule.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
4878 }
4879
4880 KnownRegions = cAgentData.ChildrenCapSeeds;
4881 }
4882
4871 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 4883 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
4872 { 4884 {
4873 // some scaling factor 4885 // some scaling factor
@@ -4880,24 +4892,13 @@ namespace OpenSim.Region.Framework.Scenes
4880 4892
4881 x = x * x + y * y; 4893 x = x * x + y * y;
4882 4894
4883 const float distScale = 0.4f / Constants.RegionSize / Constants.RegionSize; 4895 float factor = 1.0f - x * 0.3f / Constants.RegionSize / Constants.RegionSize;
4884 float factor = 1.0f - distScale * x;
4885 if (factor < 0.2f) 4896 if (factor < 0.2f)
4886 factor = 0.2f; 4897 factor = 0.2f;
4887 4898
4888 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles,factor); 4899 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles,factor);
4889 } 4900 }
4890 4901
4891 if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0)
4892 {
4893 if (Scene.CapsModule != null)
4894 {
4895 Scene.CapsModule.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
4896 }
4897
4898 KnownRegions = cAgentData.ChildrenCapSeeds;
4899 }
4900
4901 //cAgentData.AVHeight; 4902 //cAgentData.AVHeight;
4902 //m_velocity = cAgentData.Velocity; 4903 //m_velocity = cAgentData.Velocity;
4903 checkRePrioritization(); 4904 checkRePrioritization();
@@ -5029,7 +5030,7 @@ namespace OpenSim.Region.Framework.Scenes
5029 } 5030 }
5030 5031
5031 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) 5032 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
5032 ControllingClient.SetChildAgentThrottle(cAgent.Throttles); 5033 ControllingClient.SetChildAgentThrottle(cAgent.Throttles, 1.0f);
5033 5034
5034 m_headrotation = cAgent.HeadRotation; 5035 m_headrotation = cAgent.HeadRotation;
5035 Rotation = cAgent.BodyRotation; 5036 Rotation = cAgent.BodyRotation;