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authorUbitUmarov2012-09-07 09:40:28 +0100
committerUbitUmarov2012-09-07 09:40:28 +0100
commit23be1cf1cd0722d48e7e15d2e2bb4e85eef1016e (patch)
treed80b7cb805b0a6fe1d4fd1ce0a003a305ce4133b /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentPrevent double slashes, try #4 (diff)
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remove fireandforget call to EnableChildAgents at end on CompleteMovement,
since this is already on own thread and its at the end of it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 433efc7..a8aa551 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1315,13 +1315,15 @@ namespace OpenSim.Region.Framework.Scenes
1315 // Create child agents in neighbouring regions 1315 // Create child agents in neighbouring regions
1316 if (openChildAgents && !IsChildAgent) 1316 if (openChildAgents && !IsChildAgent)
1317 { 1317 {
1318
1318 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1319 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1319 if (m_agentTransfer != null) 1320 if (m_agentTransfer != null)
1320 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1321 m_agentTransfer.EnableChildAgents(this);
1321 1322
1322 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1323 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1323 if (friendsModule != null) 1324 if (friendsModule != null)
1324 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1325 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1326
1325 } 1327 }
1326 1328
1327// m_log.DebugFormat( 1329// m_log.DebugFormat(