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authorMelanie2011-11-10 23:15:03 +0100
committerMelanie2011-11-10 23:42:48 +0000
commit0daece6f2b8c14f9de02aabfa136135161083bc2 (patch)
tree778a4cd925013ef67543444d9d3cf172551b020f /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentImplement nudging support for strafing motion (diff)
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e662492..fdf944b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1387,6 +1387,11 @@ namespace OpenSim.Region.Framework.Scenes
1387 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0) 1387 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
1388 m_updateCount = UPDATE_COUNT; 1388 m_updateCount = UPDATE_COUNT;
1389 1389
1390 // Make turning in place work
1391 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0 ||
1392 (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
1393 m_updateCount = UPDATE_COUNT;
1394
1390 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1395 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1391 { 1396 {
1392 StandUp(); 1397 StandUp();