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author | Charles Krinke | 2009-02-22 20:52:55 +0000 |
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committer | Charles Krinke | 2009-02-22 20:52:55 +0000 |
commit | 8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49 (patch) | |
tree | 96a24a49de82056060dd9b7bab0cb209d5f1a129 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |
parent | Allow delivery of object messages gridwide (diff) | |
download | opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.zip opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.gz opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.bz2 opensim-SC-8f55b9d735fbc975ce7a4b54e972c17ffbfb1f49.tar.xz |
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index c625a72..9666525 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
666 | 666 | ||
667 | fileData = Utils.StringToBytes(invString.BuildString); | 667 | fileData = Utils.StringToBytes(invString.BuildString); |
668 | 668 | ||
669 | //Console.WriteLine(Utils.BytesToString(fileData)); | 669 | //m_log.Debug(Utils.BytesToString(fileData)); |
670 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); | 670 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); |
671 | 671 | ||
672 | if (fileData.Length > 2) | 672 | if (fileData.Length > 2) |