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authorDiva Canto2010-07-19 08:07:37 -0700
committerDiva Canto2010-07-19 08:07:37 -0700
commitcd2bb7daf33ef57dfb2057a67663428a36adec0a (patch)
tree1e5f584b01155c804bbef8e6213eb092467d5880 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentre-add the sleep lost in the revert. (diff)
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Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a6d2f76..b27dc59 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -201,7 +201,6 @@ namespace OpenSim.Region.Framework.Scenes
201 if ((int)InventoryType.LSL == item.InvType) 201 if ((int)InventoryType.LSL == item.InvType)
202 { 202 {
203 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 203 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
204 Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
205 } 204 }
206 } 205 }
207 } 206 }