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author | Robert Adams | 2012-12-17 13:51:39 -0800 |
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committer | Robert Adams | 2012-12-17 13:51:39 -0800 |
commit | 8653ea93b2669a180beaedad8765bdeec385d501 (patch) | |
tree | 735c648fd129a3d9ec218598bd12c88747cabf67 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |
parent | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... (diff) | |
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BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
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