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authorAlan M Webb2009-09-16 10:33:42 -0400
committerdr scofield (aka dirk husemann)2009-09-16 17:07:53 +0200
commit9cbb8659858b5d460c178e128a0b2818ef460209 (patch)
tree31575f151a71cad3b912b508637e9c973ea9509f /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parent This fix adds a stand-alone compilation environment (diff)
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This fix allows you to configure a script-to-console-log channel
association. Then, whenever there is an llSay to that channel, the message is directed to the OpenSim console log (and NOT forwarded to the client). This is a great way to capture scripting events to the log. To enable, add ScriptConsoleChannel = -xxx to the ScriptEngine parameters in the .ini file. Note that the message is written using Console.WriteLine rather than the rather more fragile log4net service. The console channel is also not subjected to the 1024 character limit imposed on regular say traffic. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
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