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author | Justin Clark-Casey (justincc) | 2011-04-28 22:59:12 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-28 22:59:12 +0100 |
commit | cd7517ccb9d522f5fecd57523285a0b17c147620 (patch) | |
tree | 5037e4156222edc23fd1b1fddc4e1ebc7ee3eb27 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |
parent | Fix a bug where physical objects rezzed with an initial velocity by script do... (diff) | |
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Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3281eab..3b60f8c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -693,8 +693,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | { | 693 | { |
694 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 694 | TaskInventoryItem it = GetInventoryItem(item.ItemID); |
695 | if (it != null) | 695 | if (it != null) |
696 | |||
697 | { | 696 | { |
697 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | ||
698 | |||
698 | item.ParentID = m_part.UUID; | 699 | item.ParentID = m_part.UUID; |
699 | item.ParentPartID = m_part.UUID; | 700 | item.ParentPartID = m_part.UUID; |
700 | 701 | ||
@@ -711,14 +712,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_items[item.ItemID] = item; | 712 | m_items[item.ItemID] = item; |
712 | m_inventorySerial++; | 713 | m_inventorySerial++; |
713 | } | 714 | } |
714 | 715 | ||
715 | if (fireScriptEvents) | 716 | if (fireScriptEvents) |
716 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 717 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
718 | |||
717 | if (considerChanged) | 719 | if (considerChanged) |
718 | { | 720 | { |
719 | HasInventoryChanged = true; | 721 | HasInventoryChanged = true; |
720 | m_part.ParentGroup.HasGroupChanged = true; | 722 | m_part.ParentGroup.HasGroupChanged = true; |
721 | } | 723 | } |
724 | |||
722 | return true; | 725 | return true; |
723 | } | 726 | } |
724 | else | 727 | else |