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author | Justin Clark-Casey (justincc) | 2011-07-19 05:46:17 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 05:46:17 +0100 |
commit | bc3679b67dc074a9ef1e0e6ffb07bca844eb93c9 (patch) | |
tree | 84818e8bf78d0f82d783b9ca94f29e5788198067 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... (diff) | |
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Fix undo when changing just the root prim's position in a linkset.
I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected).
Also, the double undo bug for resize is still present.
Redo might be incredibly buggy, haven't even looked at that yet.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0357cf9..9d7f87a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -788,7 +788,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
788 | get { return m_offsetPosition; } | 788 | get { return m_offsetPosition; } |
789 | set | 789 | set |
790 | { | 790 | { |
791 | StoreUndoState(); | 791 | // StoreUndoState(); |
792 | m_offsetPosition = value; | 792 | m_offsetPosition = value; |
793 | 793 | ||
794 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 794 | if (ParentGroup != null && !ParentGroup.IsDeleted) |