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authorJustin Clark-Casey (justincc)2011-07-19 05:46:17 +0100
committerJustin Clark-Casey (justincc)2011-07-19 05:46:17 +0100
commitbc3679b67dc074a9ef1e0e6ffb07bca844eb93c9 (patch)
tree84818e8bf78d0f82d783b9ca94f29e5788198067 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentrefactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... (diff)
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Fix undo when changing just the root prim's position in a linkset.
I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected). Also, the double undo bug for resize is still present. Redo might be incredibly buggy, haven't even looked at that yet.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 0357cf9..9d7f87a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -788,7 +788,7 @@ namespace OpenSim.Region.Framework.Scenes
788 get { return m_offsetPosition; } 788 get { return m_offsetPosition; }
789 set 789 set
790 { 790 {
791 StoreUndoState(); 791// StoreUndoState();
792 m_offsetPosition = value; 792 m_offsetPosition = value;
793 793
794 if (ParentGroup != null && !ParentGroup.IsDeleted) 794 if (ParentGroup != null && !ParentGroup.IsDeleted)