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authorJustin Clark-Casey (justincc)2012-09-26 23:31:10 +0100
committerJustin Clark-Casey (justincc)2012-09-26 23:31:10 +0100
commitb9934fc4dbb1267409fa7264f3dd83a98959ea87 (patch)
tree0731834144103dedce03270151e01d166987c933 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentrefactor: Change control structures in SOP.StoreUndoState() to reduce nesting. (diff)
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Don't store undo states if a scene object is manipulated when it is not in a scene.
Adds regression test for this.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8710c3e..3d4bc3c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3170,6 +3170,9 @@ namespace OpenSim.Region.Framework.Scenes
3170 3170
3171 public void StoreUndoState(bool forGroup) 3171 public void StoreUndoState(bool forGroup)
3172 { 3172 {
3173 if (ParentGroup == null || ParentGroup.Scene == null)
3174 return;
3175
3173 if (Undoing) 3176 if (Undoing)
3174 { 3177 {
3175// m_log.DebugFormat( 3178// m_log.DebugFormat(
@@ -3183,9 +3186,6 @@ namespace OpenSim.Region.Framework.Scenes
3183 return; 3186 return;
3184 } 3187 }
3185 3188
3186 if (ParentGroup == null)
3187 return;
3188
3189 lock (m_undo) 3189 lock (m_undo)
3190 { 3190 {
3191 if (m_undo.Count > 0) 3191 if (m_undo.Count > 0)