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authorTeravus Ovares (Dan Olivares)2009-11-21 04:39:41 -0500
committerTeravus Ovares (Dan Olivares)2009-11-21 04:39:41 -0500
commit7760da1a4cb5bbccd218c90e311b41b8897f3e05 (patch)
treefcba42deda1212b79419c44ed56cf575a26c9524 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parent* Fixes one of two terse update issues. There's still one left, but this one... (diff)
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* Fixes the second of two terse update issues. Physical objects should react normally again.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7c236e8..6f1b458 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2398,6 +2398,7 @@ namespace OpenSim.Region.Framework.Scenes
2398 if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || 2398 if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2399 !Acceleration.Equals(m_lastAcceleration) || 2399 !Acceleration.Equals(m_lastAcceleration) ||
2400 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 2400 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2401 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
2401 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || 2402 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
2402 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 2403 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
2403 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 2404 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)