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authorMelanie2012-05-09 00:43:33 +0100
committerMelanie2012-05-09 00:43:33 +0100
commit50321fb7bf6472c4edfe574a2ba0113c0d4cd3be (patch)
treeb93dce1de50843d68b1daffbe3afc3903beee2fb /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMerge branch 'master' into careminster (diff)
parentRemove physics actor related race conditions in SetVehicleFlags() and SetPhys... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 843c426..82bba35 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3835,7 +3835,6 @@ namespace OpenSim.Region.Framework.Scenes
3835 hasProfileCut = hasDimple; // is it the same thing? 3835 hasProfileCut = hasDimple; // is it the same thing?
3836 } 3836 }
3837 3837
3838
3839 public void SetGroup(UUID groupID, IClientAPI client) 3838 public void SetGroup(UUID groupID, IClientAPI client)
3840 { 3839 {
3841 // Scene.AddNewPrims() calls with client == null so can't use this. 3840 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3865,10 +3864,12 @@ namespace OpenSim.Region.Framework.Scenes
3865 3864
3866 public void SetPhysicsAxisRotation() 3865 public void SetPhysicsAxisRotation()
3867 { 3866 {
3868 if (PhysActor != null) 3867 PhysicsActor pa = PhysActor;
3868
3869 if (pa != null)
3869 { 3870 {
3870 PhysActor.LockAngularMotion(RotationAxis); 3871 pa.LockAngularMotion(RotationAxis);
3871 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 3872 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
3872 } 3873 }
3873 } 3874 }
3874 3875