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authorJohn Hurliman2009-10-15 16:35:27 -0700
committerJohn Hurliman2009-10-15 16:35:27 -0700
commit4b75353cbf50de3cae4c48ec90b55f30c1612c92 (patch)
tree2b5bf30d2a0c8558437f757e28081cb60a8b5dfc /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentReplaced the update lists with a priority queue implementation in LLClientView (diff)
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 377cb6e..79f6366 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2400,10 +2400,10 @@ if (m_shape != null) {
2400 //isattachment = ParentGroup.RootPart.IsAttachment; 2400 //isattachment = ParentGroup.RootPart.IsAttachment;
2401 2401
2402 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2402 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2403 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, 2403 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
2404 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, 2404 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
2405 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, 2405 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2406 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius); 2406 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
2407 } 2407 }
2408 2408
2409 /// <summary> 2409 /// <summary>
@@ -3794,12 +3794,12 @@ if (m_shape != null) {
3794 3794
3795 // Causes this thread to dig into the Client Thread Data. 3795 // Causes this thread to dig into the Client Thread Data.
3796 // Remember your locking here! 3796 // Remember your locking here!
3797 remoteClient.SendPrimTerseUpdate(m_regionHandle, 3797 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
3798 (ushort)(m_parentGroup.GetTimeDilation() * 3798 (ushort)(m_parentGroup.GetTimeDilation() *
3799 (float)ushort.MaxValue), LocalId, lPos, 3799 (float)ushort.MaxValue), LocalId, lPos,
3800 RotationOffset, Velocity, 3800 RotationOffset, Velocity,
3801 RotationalVelocity, state, FromItemID, 3801 RotationalVelocity, state, FromItemID,
3802 OwnerID, (int)AttachmentPoint); 3802 OwnerID, (int)AttachmentPoint, ParentGroup.GetUpdatePriority(remoteClient)));
3803 } 3803 }
3804 3804
3805 public void AddScriptLPS(int count) 3805 public void AddScriptLPS(int count)