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authorKitto Flora2009-09-30 19:04:06 +0200
committerKitto Flora2009-09-30 19:04:06 +0200
commit11750a272eab3bb259b2808bb276b5c9f59ad9f6 (patch)
tree80baa9a0e0e926c3f4b502338747c1f8652de3b8 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentAnother small change to avoid later merge conflict (diff)
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And another
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 203faed..d983b75 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3485,7 +3485,7 @@ if (m_shape != null) {
3485 else 3485 else
3486 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like 3486 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
3487 // (mumbles, well, at least if you have infinte CPU powers :-)) 3487 // (mumbles, well, at least if you have infinte CPU powers :-))
3488 if (this.PhysActor != null) 3488 if (pa != null)
3489 { 3489 {
3490 PhysActor.SetVolumeDetect(0); 3490 PhysActor.SetVolumeDetect(0);
3491 } 3491 }