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authorMelanie Thielker2010-06-13 22:21:05 +0200
committerMelanie Thielker2010-06-13 22:21:05 +0200
commitf59e272643a92b20e7f7eb97f54a30c8b045725d (patch)
treec9df5dba2d93c27acf8c38e548e175fbdfac087f /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Introduce SOP.UpdateSitters() to update sitting avatars' chat position if
needed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e4a36ef..705e0a3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4720,5 +4720,13 @@ namespace OpenSim.Region.Framework.Scenes
4720 Inventory.UpdateInventoryItem(item); 4720 Inventory.UpdateInventoryItem(item);
4721 } 4721 }
4722 } 4722 }
4723
4724 public void UpdateSitter()
4725 {
4726 if (m_sitTargetAvatar != UUID.Zero)
4727 return;
4728
4729 // Update sitting avatar chat position
4730 }
4723 } 4731 }
4724} 4732}