diff options
Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 41 |
1 files changed, 8 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 92db8b0..d7435c6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -130,20 +130,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | #region Fields | 130 | #region Fields |
131 | 131 | ||
132 | public bool AllowedDrop; | 132 | public bool AllowedDrop; |
133 | |||
134 | 133 | ||
135 | public bool DIE_AT_EDGE; | 134 | public bool DIE_AT_EDGE; |
136 | |||
137 | 135 | ||
138 | public bool RETURN_AT_EDGE; | 136 | public bool RETURN_AT_EDGE; |
139 | |||
140 | 137 | ||
141 | public bool BlockGrab; | 138 | public bool BlockGrab; |
142 | 139 | ||
143 | |||
144 | public bool StatusSandbox; | 140 | public bool StatusSandbox; |
145 | 141 | ||
146 | |||
147 | public Vector3 StatusSandboxPos; | 142 | public Vector3 StatusSandboxPos; |
148 | 143 | ||
149 | [XmlIgnore] | 144 | [XmlIgnore] |
@@ -166,29 +161,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) | 161 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) |
167 | 162 | ||
168 | public UUID Sound; | 163 | public UUID Sound; |
169 | 164 | ||
170 | |||
171 | public byte SoundFlags; | 165 | public byte SoundFlags; |
172 | 166 | ||
173 | |||
174 | public double SoundGain; | 167 | public double SoundGain; |
175 | 168 | ||
176 | |||
177 | public double SoundRadius; | 169 | public double SoundRadius; |
178 | 170 | ||
179 | |||
180 | public uint TimeStampFull; | 171 | public uint TimeStampFull; |
181 | 172 | ||
182 | |||
183 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 173 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
184 | |||
185 | |||
186 | public uint TimeStampTerse; | ||
187 | 174 | ||
175 | public uint TimeStampTerse; | ||
188 | 176 | ||
189 | public UUID FromItemID; | 177 | public UUID FromItemID; |
190 | 178 | ||
191 | |||
192 | public UUID FromFolderID; | 179 | public UUID FromFolderID; |
193 | 180 | ||
194 | // The following two are to hold the attachment data | 181 | // The following two are to hold the attachment data |
@@ -202,13 +189,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
202 | [XmlIgnore] | 189 | [XmlIgnore] |
203 | public int STATUS_ROTATE_X; | 190 | public int STATUS_ROTATE_X; |
204 | 191 | ||
205 | |||
206 | public int STATUS_ROTATE_Y; | 192 | public int STATUS_ROTATE_Y; |
207 | 193 | ||
208 | |||
209 | public int STATUS_ROTATE_Z; | 194 | public int STATUS_ROTATE_Z; |
210 | 195 | ||
211 | |||
212 | private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); | 196 | private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); |
213 | 197 | ||
214 | /// <value> | 198 | /// <value> |
@@ -225,35 +209,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | 209 | ||
226 | public scriptEvents AggregateScriptEvents; | 210 | public scriptEvents AggregateScriptEvents; |
227 | 211 | ||
228 | |||
229 | public Vector3 AttachedPos; | 212 | public Vector3 AttachedPos; |
230 | 213 | ||
231 | |||
232 | public Vector3 RotationAxis = Vector3.One; | 214 | public Vector3 RotationAxis = Vector3.One; |
233 | 215 | ||
234 | |||
235 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 216 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this |
236 | // Certainly this must be a persistant setting finally | 217 | // Certainly this must be a persistant setting finally |
237 | 218 | ||
238 | |||
239 | public bool IsWaitingForFirstSpinUpdatePacket; | 219 | public bool IsWaitingForFirstSpinUpdatePacket; |
240 | 220 | ||
241 | |||
242 | public Quaternion SpinOldOrientation = Quaternion.Identity; | 221 | public Quaternion SpinOldOrientation = Quaternion.Identity; |
243 | 222 | ||
244 | |||
245 | public Quaternion m_APIDTarget = Quaternion.Identity; | 223 | public Quaternion m_APIDTarget = Quaternion.Identity; |
246 | 224 | ||
247 | |||
248 | public float m_APIDDamp = 0; | 225 | public float m_APIDDamp = 0; |
249 | |||
250 | 226 | ||
251 | public float m_APIDStrength = 0; | 227 | public float m_APIDStrength = 0; |
252 | 228 | ||
253 | /// <summary> | 229 | /// <summary> |
254 | /// This part's inventory | 230 | /// This part's inventory |
255 | /// </summary> | 231 | /// </summary> |
256 | |||
257 | public IEntityInventory Inventory | 232 | public IEntityInventory Inventory |
258 | { | 233 | { |
259 | get { return m_inventory; } | 234 | get { return m_inventory; } |