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author | Melanie | 2012-02-19 20:08:01 +0100 |
---|---|---|
committer | Melanie | 2012-02-19 20:08:01 +0100 |
commit | 96409cc2eeb4555609f72c8bc61fbdf4ac3e9933 (patch) | |
tree | 394a7a07ff913c8efa390399c190d5c65bf8f95b /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff) | |
parent | moved vehicle from SOG to SOP (diff) | |
download | opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.zip opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.tar.gz opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.tar.bz2 opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.tar.xz |
Merge branch 'ubitwork'
Conflicts:
OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 109 |
1 files changed, 93 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index d6d04b2..de1dd8c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -310,6 +310,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | private UUID m_collisionSound; | 310 | private UUID m_collisionSound; |
311 | private float m_collisionSoundVolume; | 311 | private float m_collisionSoundVolume; |
312 | 312 | ||
313 | |||
314 | private SOPVehicle m_vehicle = null; | ||
315 | |||
313 | #endregion Fields | 316 | #endregion Fields |
314 | 317 | ||
315 | // ~SceneObjectPart() | 318 | // ~SceneObjectPart() |
@@ -1506,7 +1509,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1506 | /// </summary> | 1509 | /// </summary> |
1507 | /// <param name="rootObjectFlags"></param> | 1510 | /// <param name="rootObjectFlags"></param> |
1508 | /// <param name="VolumeDetectActive"></param> | 1511 | /// <param name="VolumeDetectActive"></param> |
1509 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) | 1512 | // public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) |
1513 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool building) | ||
1510 | { | 1514 | { |
1511 | if (!ParentGroup.Scene.CollidablePrims) | 1515 | if (!ParentGroup.Scene.CollidablePrims) |
1512 | return; | 1516 | return; |
@@ -1542,7 +1546,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1542 | Shape, | 1546 | Shape, |
1543 | AbsolutePosition, | 1547 | AbsolutePosition, |
1544 | Scale, | 1548 | Scale, |
1545 | RotationOffset, | 1549 | // RotationOffset, |
1550 | GetWorldRotation(), // physics wants world rotation | ||
1546 | RigidBody, | 1551 | RigidBody, |
1547 | m_localId); | 1552 | m_localId); |
1548 | } | 1553 | } |
@@ -1557,8 +1562,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1557 | { | 1562 | { |
1558 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 1563 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
1559 | PhysActor.SetMaterial(Material); | 1564 | PhysActor.SetMaterial(Material); |
1565 | |||
1566 | // if root part apply vehicle | ||
1567 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
1568 | m_vehicle.SetVehicle(PhysActor); | ||
1569 | |||
1560 | DoPhysicsPropertyUpdate(RigidBody, true); | 1570 | DoPhysicsPropertyUpdate(RigidBody, true); |
1561 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1571 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1572 | |||
1573 | if (!building) | ||
1574 | PhysActor.Building = false; | ||
1562 | } | 1575 | } |
1563 | } | 1576 | } |
1564 | } | 1577 | } |
@@ -1794,6 +1807,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1794 | if (!isNew) | 1807 | if (!isNew) |
1795 | ParentGroup.Scene.RemovePhysicalPrim(1); | 1808 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1796 | 1809 | ||
1810 | Velocity = new Vector3(0, 0, 0); | ||
1811 | Acceleration = new Vector3(0, 0, 0); | ||
1812 | AngularVelocity = new Vector3(0, 0, 0); | ||
1813 | |||
1797 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1814 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1798 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1815 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
1799 | PhysActor.delink(); | 1816 | PhysActor.delink(); |
@@ -3163,17 +3180,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
3163 | } | 3180 | } |
3164 | } | 3181 | } |
3165 | 3182 | ||
3183 | |||
3184 | public int VehicleType | ||
3185 | { | ||
3186 | get | ||
3187 | { | ||
3188 | if (m_vehicle == null) | ||
3189 | return (int)Vehicle.TYPE_NONE; | ||
3190 | else | ||
3191 | return (int)m_vehicle.Type; | ||
3192 | } | ||
3193 | set | ||
3194 | { | ||
3195 | SetVehicleType(value); | ||
3196 | } | ||
3197 | } | ||
3198 | |||
3166 | public void SetVehicleType(int type) | 3199 | public void SetVehicleType(int type) |
3167 | { | 3200 | { |
3168 | if (PhysActor != null) | 3201 | m_vehicle = null; |
3202 | if (type == (int)Vehicle.TYPE_NONE) | ||
3203 | { | ||
3204 | if (_parentID ==0 && PhysActor != null) | ||
3205 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3206 | return; | ||
3207 | } | ||
3208 | m_vehicle = new SOPVehicle(); | ||
3209 | m_vehicle.ProcessTypeChange((Vehicle)type); | ||
3210 | { | ||
3211 | if (_parentID ==0 && PhysActor != null) | ||
3212 | PhysActor.VehicleType = type; | ||
3213 | return; | ||
3214 | } | ||
3215 | } | ||
3216 | |||
3217 | public void SetVehicleFlags(int param, bool remove) | ||
3218 | { | ||
3219 | if (m_vehicle == null) | ||
3220 | return; | ||
3221 | |||
3222 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
3223 | |||
3224 | if (_parentID ==0 && PhysActor != null) | ||
3169 | { | 3225 | { |
3170 | PhysActor.VehicleType = type; | 3226 | PhysActor.VehicleFlags(param, remove); |
3171 | } | 3227 | } |
3172 | } | 3228 | } |
3173 | 3229 | ||
3174 | public void SetVehicleFloatParam(int param, float value) | 3230 | public void SetVehicleFloatParam(int param, float value) |
3175 | { | 3231 | { |
3176 | if (PhysActor != null) | 3232 | if (m_vehicle == null) |
3233 | return; | ||
3234 | |||
3235 | m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); | ||
3236 | |||
3237 | if (_parentID == 0 && PhysActor != null) | ||
3177 | { | 3238 | { |
3178 | PhysActor.VehicleFloatParam(param, value); | 3239 | PhysActor.VehicleFloatParam(param, value); |
3179 | } | 3240 | } |
@@ -3181,7 +3242,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3181 | 3242 | ||
3182 | public void SetVehicleVectorParam(int param, Vector3 value) | 3243 | public void SetVehicleVectorParam(int param, Vector3 value) |
3183 | { | 3244 | { |
3184 | if (PhysActor != null) | 3245 | if (m_vehicle == null) |
3246 | return; | ||
3247 | |||
3248 | m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); | ||
3249 | |||
3250 | if (_parentID == 0 && PhysActor != null) | ||
3185 | { | 3251 | { |
3186 | PhysActor.VehicleVectorParam(param, value); | 3252 | PhysActor.VehicleVectorParam(param, value); |
3187 | } | 3253 | } |
@@ -3189,7 +3255,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3189 | 3255 | ||
3190 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3256 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
3191 | { | 3257 | { |
3192 | if (PhysActor != null) | 3258 | if (m_vehicle == null) |
3259 | return; | ||
3260 | |||
3261 | m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); | ||
3262 | |||
3263 | if (_parentID == 0 && PhysActor != null) | ||
3193 | { | 3264 | { |
3194 | PhysActor.VehicleRotationParam(param, rotation); | 3265 | PhysActor.VehicleRotationParam(param, rotation); |
3195 | } | 3266 | } |
@@ -3376,13 +3447,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3376 | hasProfileCut = hasDimple; // is it the same thing? | 3447 | hasProfileCut = hasDimple; // is it the same thing? |
3377 | } | 3448 | } |
3378 | 3449 | ||
3379 | public void SetVehicleFlags(int param, bool remove) | ||
3380 | { | ||
3381 | if (PhysActor != null) | ||
3382 | { | ||
3383 | PhysActor.VehicleFlags(param, remove); | ||
3384 | } | ||
3385 | } | ||
3386 | 3450 | ||
3387 | public void SetGroup(UUID groupID, IClientAPI client) | 3451 | public void SetGroup(UUID groupID, IClientAPI client) |
3388 | { | 3452 | { |
@@ -4270,7 +4334,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4270 | /// <param name="SetTemporary"></param> | 4334 | /// <param name="SetTemporary"></param> |
4271 | /// <param name="SetPhantom"></param> | 4335 | /// <param name="SetPhantom"></param> |
4272 | /// <param name="SetVD"></param> | 4336 | /// <param name="SetVD"></param> |
4273 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4337 | // public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) |
4338 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) | ||
4274 | { | 4339 | { |
4275 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4340 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4276 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4341 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
@@ -4288,6 +4353,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4288 | // that... | 4353 | // that... |
4289 | // ... if VD is changed, all others are not. | 4354 | // ... if VD is changed, all others are not. |
4290 | // ... if one of the others is changed, VD is not. | 4355 | // ... if one of the others is changed, VD is not. |
4356 | // do this first | ||
4357 | if (building && PhysActor != null && PhysActor.Building != building) | ||
4358 | PhysActor.Building = building; | ||
4291 | if (SetVD) // VD is active, special logic applies | 4359 | if (SetVD) // VD is active, special logic applies |
4292 | { | 4360 | { |
4293 | // State machine logic for VolumeDetect | 4361 | // State machine logic for VolumeDetect |
@@ -4369,11 +4437,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4369 | Shape, | 4437 | Shape, |
4370 | AbsolutePosition, | 4438 | AbsolutePosition, |
4371 | Scale, | 4439 | Scale, |
4372 | RotationOffset, | 4440 | // RotationOffset, |
4441 | GetWorldRotation(), //physics wants world rotation like all other functions send | ||
4373 | UsePhysics, | 4442 | UsePhysics, |
4374 | m_localId); | 4443 | m_localId); |
4375 | 4444 | ||
4376 | PhysActor.SetMaterial(Material); | 4445 | PhysActor.SetMaterial(Material); |
4446 | |||
4447 | // if root part apply vehicle | ||
4448 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4449 | m_vehicle.SetVehicle(PhysActor); | ||
4450 | |||
4377 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4451 | DoPhysicsPropertyUpdate(UsePhysics, true); |
4378 | 4452 | ||
4379 | if (!ParentGroup.IsDeleted) | 4453 | if (!ParentGroup.IsDeleted) |
@@ -4449,6 +4523,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4449 | } | 4523 | } |
4450 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 4524 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
4451 | 4525 | ||
4526 | // and last in case we have a new actor and not building | ||
4527 | if (PhysActor != null && PhysActor.Building != building) | ||
4528 | PhysActor.Building = building; | ||
4452 | if (ParentGroup != null) | 4529 | if (ParentGroup != null) |
4453 | { | 4530 | { |
4454 | ParentGroup.HasGroupChanged = true; | 4531 | ParentGroup.HasGroupChanged = true; |