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author | Melanie | 2010-11-16 20:44:39 +0100 |
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committer | Melanie | 2010-11-16 20:44:39 +0100 |
commit | 4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch) | |
tree | 5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Can't detach an object from within the script thread because it will throw. (diff) | |
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index be3e87f..b615d42 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4822,7 +4822,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4822 | { | 4822 | { |
4823 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | 4823 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); |
4824 | item.OwnerChanged = false; | 4824 | item.OwnerChanged = false; |
4825 | Inventory.UpdateInventoryItem(item); | 4825 | Inventory.UpdateInventoryItem(item, false, false); |
4826 | } | 4826 | } |
4827 | } | 4827 | } |
4828 | } | 4828 | } |