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authorMelanie2012-02-07 21:09:04 +0000
committerMelanie2012-02-07 21:09:04 +0000
commit37049180f62d9b284c3ef1892cbf384774f6a2e3 (patch)
tree6f4a73fdfed2c7750cae6f8691a74ef5a0a8745b /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMerge branch 'master' into careminster (diff)
parentAdd TestAddTaskInventoryItem() (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a6c234e..ac39b6b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
1549 PhysActor = null; 1549 PhysActor = null;
1550 } 1550 }
1551 1551
1552 // Basic Physics returns null.. joy joy joy. 1552 // Basic Physics can also return null as well as an exception catch.
1553 if (PhysActor != null) 1553 if (PhysActor != null)
1554 { 1554 {
1555 PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 1555 PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
@@ -1557,10 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes
1557 DoPhysicsPropertyUpdate(RigidBody, true); 1557 DoPhysicsPropertyUpdate(RigidBody, true);
1558 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); 1558 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1559 } 1559 }
1560 else
1561 {
1562 m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
1563 }
1564 } 1560 }
1565 } 1561 }
1566 } 1562 }