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authorUbitUmarov2012-03-09 01:53:58 +0000
committerUbitUmarov2012-03-09 01:53:58 +0000
commit05cdf9bda910ced0da29474b8b40a58e8a423d69 (patch)
treef436b0dbfe714f50bc8bf6491e6e0e576b9ac744 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentHold a ref to the prim we're sat on rather than querying scene each time (diff)
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more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8dd2c76..4ba04c1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -828,7 +828,7 @@ namespace OpenSim.Region.Framework.Scenes
828 828
829 set 829 set
830 { 830 {
831 StoreUndoState(); 831// StoreUndoState();
832 m_rotationOffset = value; 832 m_rotationOffset = value;
833 833
834 PhysicsActor actor = PhysActor; 834 PhysicsActor actor = PhysActor;
@@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Framework.Scenes
1007 { 1007 {
1008 if (m_shape != null) 1008 if (m_shape != null)
1009 { 1009 {
1010 StoreUndoState(); 1010// StoreUndoState();
1011 1011
1012 m_shape.Scale = value; 1012 m_shape.Scale = value;
1013 1013