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authorJustin Clark-Casey (justincc)2011-10-25 22:35:00 +0100
committerJustin Clark-Casey (justincc)2011-10-25 22:35:00 +0100
commitc825c9a94588e31c38ba43bf8ea763818e1c02b6 (patch)
tree7412953715b0777a18446a1482a7e786ce446b0a /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentWhen sending object collision updates, don't null out and recreate the Collis... (diff)
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Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index bee96d1..8b68102 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2083,10 +2083,6 @@ namespace OpenSim.Region.Framework.Scenes
2083 public void PhysicsCollision(EventArgs e) 2083 public void PhysicsCollision(EventArgs e)
2084 { 2084 {
2085 // single threaded here 2085 // single threaded here
2086 if (e == null)
2087 {
2088 return;
2089 }
2090 2086
2091 CollisionEventUpdate a = (CollisionEventUpdate)e; 2087 CollisionEventUpdate a = (CollisionEventUpdate)e;
2092 Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; 2088 Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;