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author | John Hurliman | 2009-10-18 20:24:20 -0700 |
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committer | John Hurliman | 2009-10-18 20:24:20 -0700 |
commit | 233e16b99cc80190d41143ecdfe01308eb39932a (patch) | |
tree | 340a75427ec8fc9082a0f543021dbfebacdb3033 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | * Process the avatar terse update priority queue as soon as an update for our... (diff) | |
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* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 79f6366..a078b3d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3791,15 +3791,15 @@ if (m_shape != null) { | |||
3791 | if (ParentGroup.RootPart == this) | 3791 | if (ParentGroup.RootPart == this) |
3792 | lPos = AbsolutePosition; | 3792 | lPos = AbsolutePosition; |
3793 | } | 3793 | } |
3794 | 3794 | ||
3795 | // Causes this thread to dig into the Client Thread Data. | 3795 | // Causes this thread to dig into the Client Thread Data. |
3796 | // Remember your locking here! | 3796 | // Remember your locking here! |
3797 | remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, | 3797 | remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, |
3798 | (ushort)(m_parentGroup.GetTimeDilation() * | 3798 | (ushort)(m_parentGroup.GetTimeDilation() * |
3799 | (float)ushort.MaxValue), LocalId, lPos, | 3799 | (float)ushort.MaxValue), LocalId, lPos, |
3800 | RotationOffset, Velocity, | 3800 | RotationOffset, Velocity, Acceleration, |
3801 | RotationalVelocity, state, FromItemID, | 3801 | RotationalVelocity, state, FromItemID, |
3802 | OwnerID, (int)AttachmentPoint, ParentGroup.GetUpdatePriority(remoteClient))); | 3802 | OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient))); |
3803 | } | 3803 | } |
3804 | 3804 | ||
3805 | public void AddScriptLPS(int count) | 3805 | public void AddScriptLPS(int count) |