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authorMelanie2012-06-04 22:41:29 +0200
committerMelanie2012-06-04 22:41:29 +0200
commitfd176aab8f97aaad037eefc1ae7dc5b9fb670a99 (patch)
treec9c1f17e1d5fd0c382e6cb1204228fdef0a7df4a /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMerge branch 'ubitwork' into avination (diff)
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Actually trigger land collisions in the root even when a child collides
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a57e9bc..5694c8c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2634,7 +2634,7 @@ namespace OpenSim.Region.Framework.Scenes
2634 colliding.Add(CreateDetObjectForGround()); 2634 colliding.Add(CreateDetObjectForGround());
2635 LandCollidingMessage.Colliders = colliding; 2635 LandCollidingMessage.Colliders = colliding;
2636 2636
2637 notify(LocalId, LandCollidingMessage); 2637 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2638 } 2638 }
2639 } 2639 }
2640 2640