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authorMelanie2012-03-13 13:08:32 +0100
committerMelanie2012-03-13 13:08:32 +0100
commitebcd4910a21726c830796cfe14c0792007b766b7 (patch)
treebc62802ae47fad6f9cffd0ccb2e4e61af56befe8 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentRestore duplication of the SL bug where linking phantom to solid lets the (diff)
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Refactor, move OjectChangeData into it's own file and rename
ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 94e4560..f647544 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3644,7 +3644,7 @@ namespace OpenSim.Region.Framework.Scenes
3644 //ParentGroup.ScheduleGroupForFullUpdate(); 3644 //ParentGroup.ScheduleGroupForFullUpdate();
3645 } 3645 }
3646 3646
3647 public void StoreUndoState(ObjectChangeWhat what) 3647 public void StoreUndoState(ObjectChangeType change)
3648 { 3648 {
3649 if (m_UndoRedo == null) 3649 if (m_UndoRedo == null)
3650 m_UndoRedo = new UndoRedoState(5); 3650 m_UndoRedo = new UndoRedoState(5);
@@ -3653,7 +3653,7 @@ namespace OpenSim.Region.Framework.Scenes
3653 { 3653 {
3654 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended 3654 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
3655 { 3655 {
3656 m_UndoRedo.StoreUndo(this, what); 3656 m_UndoRedo.StoreUndo(this, change);
3657 } 3657 }
3658 } 3658 }
3659 } 3659 }