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author | Melanie Thielker | 2010-08-03 05:25:23 +0200 |
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committer | Melanie Thielker | 2010-08-03 05:25:23 +0200 |
commit | e3184753a6956078a2e34c449d5e30843b5d7f94 (patch) | |
tree | 2d35f9771c3427790158fb8681944c1659f66c36 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Revert "Catch meshing error in Meshmerizer" (diff) | |
download | opensim-SC-e3184753a6956078a2e34c449d5e30843b5d7f94.zip opensim-SC-e3184753a6956078a2e34c449d5e30843b5d7f94.tar.gz opensim-SC-e3184753a6956078a2e34c449d5e30843b5d7f94.tar.bz2 opensim-SC-e3184753a6956078a2e34c449d5e30843b5d7f94.tar.xz |
Log the UUID of a prim that fails meshing and set the prim to phantom during
region startup
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b19c443..032fbe8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1497,14 +1497,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1497 | // or flexible | 1497 | // or flexible |
1498 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1498 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1499 | { | 1499 | { |
1500 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1500 | try |
1501 | Name, | 1501 | { |
1502 | Shape, | 1502 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1503 | AbsolutePosition, | 1503 | Name, |
1504 | Scale, | 1504 | Shape, |
1505 | RotationOffset, | 1505 | AbsolutePosition, |
1506 | RigidBody); | 1506 | Scale, |
1507 | 1507 | RotationOffset, | |
1508 | RigidBody); | ||
1509 | } | ||
1510 | catch | ||
1511 | { | ||
1512 | m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); | ||
1513 | PhysActor = null; | ||
1514 | } | ||
1508 | // Basic Physics returns null.. joy joy joy. | 1515 | // Basic Physics returns null.. joy joy joy. |
1509 | if (PhysActor != null) | 1516 | if (PhysActor != null) |
1510 | { | 1517 | { |