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authorUbitUmarov2019-03-21 07:13:39 +0000
committerUbitUmarov2019-03-21 07:13:39 +0000
commitdb191cd4e26c759a2a66946329f07cc52fe1cab3 (patch)
tree16bd2cfbbe9af330217c8aa2577e923072a748a7 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentadd some code for compressed updates, but disabled, since more changes are ne... (diff)
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oops send flag PrimFlags.InventoryEmpty but do not override others
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6fb0eed..5c38bf3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2480,7 +2480,7 @@ namespace OpenSim.Region.Framework.Scenes
2480 2480
2481 uint eff = (uint)Flags | (uint)LocalFlags; 2481 uint eff = (uint)Flags | (uint)LocalFlags;
2482 if(m_inventory == null || m_inventory.Count == 0) 2482 if(m_inventory == null || m_inventory.Count == 0)
2483 eff = (uint)PrimFlags.InventoryEmpty; 2483 eff |= (uint)PrimFlags.InventoryEmpty;
2484 return eff; 2484 return eff;
2485 } 2485 }
2486 2486