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authorUbitUmarov2018-04-10 21:45:11 +0100
committerUbitUmarov2018-04-10 21:45:11 +0100
commitca7bd13deed5de68f1d10994af149b4982df154c (patch)
tree3e361854204b573ad5566b008da89ae184fbfee4 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentYEngine: apply a few fixes by Mike Rieker (diff)
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sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2c183ad..2177acd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3077,7 +3077,7 @@ namespace OpenSim.Region.Framework.Scenes
3077 UUID parentID = ParentGroup.UUID; 3077 UUID parentID = ParentGroup.UUID;
3078 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; 3078 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
3079 3079
3080 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); 3080 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
3081 } 3081 }
3082 3082
3083 public void PhysicsOutOfBounds(Vector3 pos) 3083 public void PhysicsOutOfBounds(Vector3 pos)