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author | UbitUmarov | 2018-04-10 21:45:11 +0100 |
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committer | UbitUmarov | 2018-04-10 21:45:11 +0100 |
commit | ca7bd13deed5de68f1d10994af149b4982df154c (patch) | |
tree | 3e361854204b573ad5566b008da89ae184fbfee4 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | YEngine: apply a few fixes by Mike Rieker (diff) | |
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sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2c183ad..2177acd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3077,7 +3077,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3077 | UUID parentID = ParentGroup.UUID; | 3077 | UUID parentID = ParentGroup.UUID; |
3078 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | 3078 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; |
3079 | 3079 | ||
3080 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | 3080 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); |
3081 | } | 3081 | } |
3082 | 3082 | ||
3083 | public void PhysicsOutOfBounds(Vector3 pos) | 3083 | public void PhysicsOutOfBounds(Vector3 pos) |