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authorUbitUmarov2017-07-13 20:21:18 +0100
committerUbitUmarov2017-07-13 20:21:18 +0100
commit8b16131206818329e973faec3a9861fca37f0073 (patch)
treed2fa5fde6441f83e2396bd5893f9c6fd368f5cdd /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentupdate libomv fixing EnUsCulture (diff)
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add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs104
1 files changed, 76 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2e16663..2384143 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -329,7 +329,8 @@ namespace OpenSim.Region.Framework.Scenes
329 private byte[] m_TextureAnimation; 329 private byte[] m_TextureAnimation;
330 private byte m_clickAction; 330 private byte m_clickAction;
331 private Color m_color = Color.Black; 331 private Color m_color = Color.Black;
332 private readonly List<uint> m_lastColliders = new List<uint>(); 332 private List<uint> m_lastColliders = new List<uint>();
333 private bool m_lastLandCollide;
333 private int m_linkNum; 334 private int m_linkNum;
334 335
335 private int m_scriptAccessPin; 336 private int m_scriptAccessPin;
@@ -2789,12 +2790,13 @@ namespace OpenSim.Region.Framework.Scenes
2789 { 2790 {
2790 ColliderArgs colliderArgs = new ColliderArgs(); 2791 ColliderArgs colliderArgs = new ColliderArgs();
2791 List<DetectedObject> colliding = new List<DetectedObject>(); 2792 List<DetectedObject> colliding = new List<DetectedObject>();
2793 Scene parentScene = ParentGroup.Scene;
2792 foreach (uint localId in colliders) 2794 foreach (uint localId in colliders)
2793 { 2795 {
2794 if (localId == 0) 2796 if (localId == 0)
2795 continue; 2797 continue;
2796 2798
2797 SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); 2799 SceneObjectPart obj = parentScene.GetSceneObjectPart(localId);
2798 if (obj != null) 2800 if (obj != null)
2799 { 2801 {
2800 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) 2802 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
@@ -2802,7 +2804,7 @@ namespace OpenSim.Region.Framework.Scenes
2802 } 2804 }
2803 else 2805 else
2804 { 2806 {
2805 ScenePresence av = ParentGroup.Scene.GetScenePresence(localId); 2807 ScenePresence av = parentScene.GetScenePresence(localId);
2806 if (av != null && (!av.IsChildAgent)) 2808 if (av != null && (!av.IsChildAgent))
2807 { 2809 {
2808 if (!dest.CollisionFilteredOut(av.UUID, av.Name)) 2810 if (!dest.CollisionFilteredOut(av.UUID, av.Name))
@@ -2879,6 +2881,9 @@ namespace OpenSim.Region.Framework.Scenes
2879 return; 2881 return;
2880 2882
2881 // this a thread from physics ( heartbeat ) 2883 // this a thread from physics ( heartbeat )
2884 bool thisHitLand = false;
2885 bool startLand = false;
2886 bool endedLand = false;
2882 2887
2883 CollisionEventUpdate a = (CollisionEventUpdate)e; 2888 CollisionEventUpdate a = (CollisionEventUpdate)e;
2884 Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; 2889 Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
@@ -2888,13 +2893,17 @@ namespace OpenSim.Region.Framework.Scenes
2888 2893
2889 if (collissionswith.Count == 0) 2894 if (collissionswith.Count == 0)
2890 { 2895 {
2891 if (m_lastColliders.Count == 0) 2896 if (m_lastColliders.Count == 0 && !m_lastLandCollide)
2892 return; // nothing to do 2897 return; // nothing to do
2893 2898
2899 endedLand = m_lastLandCollide;
2900 m_lastLandCollide = false;
2901
2894 foreach (uint localID in m_lastColliders) 2902 foreach (uint localID in m_lastColliders)
2895 { 2903 {
2896 endedColliders.Add(localID); 2904 endedColliders.Add(localID);
2897 } 2905 }
2906
2898 m_lastColliders.Clear(); 2907 m_lastColliders.Clear();
2899 } 2908 }
2900 else 2909 else
@@ -2910,19 +2919,39 @@ namespace OpenSim.Region.Framework.Scenes
2910 2919
2911 foreach (uint id in collissionswith.Keys) 2920 foreach (uint id in collissionswith.Keys)
2912 { 2921 {
2913 thisHitColliders.Add(id); 2922 if(id == 0)
2914 if (!m_lastColliders.Contains(id))
2915 { 2923 {
2916 startedColliders.Add(id); 2924 thisHitLand = true;
2917 2925 if (!m_lastLandCollide)
2918 curcontact = collissionswith[id]; 2926 {
2919 if (Math.Abs(curcontact.RelativeSpeed) > 0.2) 2927 startLand = true;
2928 curcontact = collissionswith[id];
2929 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2930 {
2931 soundinfo = new CollisionForSoundInfo();
2932 soundinfo.colliderID = id;
2933 soundinfo.position = curcontact.Position;
2934 soundinfo.relativeVel = curcontact.RelativeSpeed;
2935 soundinfolist.Add(soundinfo);
2936 }
2937 }
2938 }
2939 else
2940 {
2941 thisHitColliders.Add(id);
2942 if (!m_lastColliders.Contains(id))
2920 { 2943 {
2921 soundinfo = new CollisionForSoundInfo(); 2944 startedColliders.Add(id);
2922 soundinfo.colliderID = id; 2945
2923 soundinfo.position = curcontact.Position; 2946 curcontact = collissionswith[id];
2924 soundinfo.relativeVel = curcontact.RelativeSpeed; 2947 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2925 soundinfolist.Add(soundinfo); 2948 {
2949 soundinfo = new CollisionForSoundInfo();
2950 soundinfo.colliderID = id;
2951 soundinfo.position = curcontact.Position;
2952 soundinfo.relativeVel = curcontact.RelativeSpeed;
2953 soundinfolist.Add(soundinfo);
2954 }
2926 } 2955 }
2927 } 2956 }
2928 } 2957 }
@@ -2931,9 +2960,18 @@ namespace OpenSim.Region.Framework.Scenes
2931 { 2960 {
2932 foreach (uint id in collissionswith.Keys) 2961 foreach (uint id in collissionswith.Keys)
2933 { 2962 {
2934 thisHitColliders.Add(id); 2963 if(id == 0)
2935 if (!m_lastColliders.Contains(id)) 2964 {
2936 startedColliders.Add(id); 2965 thisHitLand = true;
2966 if (!m_lastLandCollide)
2967 startLand = true;
2968 }
2969 else
2970 {
2971 thisHitColliders.Add(id);
2972 if (!m_lastColliders.Contains(id))
2973 startedColliders.Add(id);
2974 }
2937 } 2975 }
2938 } 2976 }
2939 2977
@@ -2952,22 +2990,32 @@ namespace OpenSim.Region.Framework.Scenes
2952 foreach (uint localID in endedColliders) 2990 foreach (uint localID in endedColliders)
2953 m_lastColliders.Remove(localID); 2991 m_lastColliders.Remove(localID);
2954 2992
2993 if(m_lastLandCollide && !thisHitLand)
2994 endedLand = true;
2995
2996 m_lastLandCollide = thisHitLand;
2997
2955 // play sounds. 2998 // play sounds.
2956 if (soundinfolist.Count > 0) 2999 if (soundinfolist.Count > 0)
2957 CollisionSounds.PartCollisionSound(this, soundinfolist); 3000 CollisionSounds.PartCollisionSound(this, soundinfolist);
2958 } 3001 }
3002
3003 EventManager eventmanager = ParentGroup.Scene.EventManager;
2959 3004
2960 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 3005 SendCollisionEvent(scriptEvents.collision_start, startedColliders, eventmanager.TriggerScriptCollidingStart);
2961 if (!VolumeDetectActive) 3006 if (!VolumeDetectActive)
2962 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 3007 SendCollisionEvent(scriptEvents.collision , m_lastColliders , eventmanager.TriggerScriptColliding);
2963 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 3008 SendCollisionEvent(scriptEvents.collision_end , endedColliders , eventmanager.TriggerScriptCollidingEnd);
2964 3009
2965 if (startedColliders.Contains(0)) 3010 if (!VolumeDetectActive)
2966 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); 3011 {
2967 if (m_lastColliders.Contains(0)) 3012 if (startLand)
2968 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); 3013 SendLandCollisionEvent(scriptEvents.land_collision_start, eventmanager.TriggerScriptLandCollidingStart);
2969 if (endedColliders.Contains(0)) 3014 if (m_lastLandCollide)
2970 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); 3015 SendLandCollisionEvent(scriptEvents.land_collision, eventmanager.TriggerScriptLandColliding);
3016 if (endedLand)
3017 SendLandCollisionEvent(scriptEvents.land_collision_end, eventmanager.TriggerScriptLandCollidingEnd);
3018 }
2971 } 3019 }
2972 3020
2973 // The Collision sounds code calls this 3021 // The Collision sounds code calls this
@@ -2986,7 +3034,7 @@ namespace OpenSim.Region.Framework.Scenes
2986 volume = 0; 3034 volume = 0;
2987 3035
2988 int now = Util.EnvironmentTickCount(); 3036 int now = Util.EnvironmentTickCount();
2989 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) 3037 if(Util.EnvironmentTickCountSubtract(now, LastColSoundSentTime) < 200)
2990 return; 3038 return;
2991 3039
2992 LastColSoundSentTime = now; 3040 LastColSoundSentTime = now;