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authorMelanie2010-11-05 13:45:28 +0000
committerMelanie2010-11-05 13:45:28 +0000
commit644eb9fd7f87637727d4789fa331accbffce931e (patch)
tree892e6b737c4975fef0a32e632b0a46d8ad73da40 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentFix attached sounds from HUDs erroneously being delivered to other avatars (diff)
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Fix playing sound from HUDs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7a6449d..f164201 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3100,6 +3100,7 @@ namespace OpenSim.Region.Framework.Scenes
3100 UUID ownerID = _ownerID; 3100 UUID ownerID = _ownerID;
3101 UUID objectID = ParentGroup.RootPart.UUID; 3101 UUID objectID = ParentGroup.RootPart.UUID;
3102 UUID parentID = GetRootPartUUID(); 3102 UUID parentID = GetRootPartUUID();
3103
3103 UUID soundID = UUID.Zero; 3104 UUID soundID = UUID.Zero;
3104 Vector3 position = AbsolutePosition; // region local 3105 Vector3 position = AbsolutePosition; // region local
3105 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; 3106 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;