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authorJeff Ames2009-10-01 09:38:36 +0900
committerJeff Ames2009-10-01 09:38:36 +0900
commit606e831ff5337fb5e94dcebf9d6852bd4c434d4b (patch)
treebf53bcf7f7087b8595e4fdd43c705e1247e00102 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentFormatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c915e9f..ea6bc9c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
142 public UUID FromItemID = UUID.Zero; 142 public UUID FromItemID = UUID.Zero;
143 143
144 /// <value> 144 /// <value>
145 /// The UUID of the user inventory item from which this object was rezzed if this is a root part. 145 /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
146 /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item. 146 /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
147 /// </value> 147 /// </value>
148 private UUID m_fromUserInventoryItemID = UUID.Zero; 148 private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
363 363
364 /// <summary> 364 /// <summary>
365 /// A relic from when we we thought that prims contained folder objects. In 365 /// A relic from when we we thought that prims contained folder objects. In
366 /// reality, prim == folder 366 /// reality, prim == folder
367 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see 367 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
368 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. 368 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
369 /// </summary> 369 /// </summary>
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
3386 } 3386 }
3387 else 3387 else
3388 { 3388 {
3389 IsPhantom = false; 3389 IsPhantom = false;
3390 // If volumedetect is active we don't want phantom to be applied. 3390 // If volumedetect is active we don't want phantom to be applied.
3391 // If this is a new call to VD out of the state "phantom" 3391 // If this is a new call to VD out of the state "phantom"
3392 // this will also cause the prim to be visible to physics 3392 // this will also cause the prim to be visible to physics