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authorMelanie2012-10-30 21:19:00 +0100
committerMelanie2012-10-30 21:19:00 +0100
commit5328808b1825ef7d73809c8ddd67542ee05bf575 (patch)
treeb45877393fe0c8cc9bfe841f2c9298609bbdc68b /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentSet the script state to new rez when a scriptis saved, rather than region start. (diff)
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Make sure we're not accessing a physics scene if we're not in one yet.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 49b771f..165dd85 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -813,7 +813,7 @@ namespace OpenSim.Region.Framework.Scenes
813 actor.Orientation = GetWorldRotation(); 813 actor.Orientation = GetWorldRotation();
814 814
815 // Tell the physics engines that this prim changed. 815 // Tell the physics engines that this prim changed.
816 if (ParentGroup.Scene != null) 816 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
817 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 817 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
818 } 818 }
819 819