diff options
author | Justin Clark-Casey (justincc) | 2010-08-13 20:23:53 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-08-13 20:23:53 +0100 |
commit | 39a748b47a5eb8020f167287c84a91bee0881cca (patch) | |
tree | 2733d3111fd652549a6447b4c991c3f5e7664986 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | File wants to be committed (diff) | |
download | opensim-SC-39a748b47a5eb8020f167287c84a91bee0881cca.zip opensim-SC-39a748b47a5eb8020f167287c84a91bee0881cca.tar.gz opensim-SC-39a748b47a5eb8020f167287c84a91bee0881cca.tar.bz2 opensim-SC-39a748b47a5eb8020f167287c84a91bee0881cca.tar.xz |
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 33aa8ee..2ad4223 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1324,7 +1324,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1324 | public void AddFlag(PrimFlags flag) | 1324 | public void AddFlag(PrimFlags flag) |
1325 | { | 1325 | { |
1326 | // PrimFlags prevflag = Flags; | 1326 | // PrimFlags prevflag = Flags; |
1327 | if ((ObjectFlags & (uint) flag) == 0) | 1327 | if ((Flags & flag) == 0) |
1328 | { | 1328 | { |
1329 | //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); | 1329 | //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); |
1330 | Flags |= flag; | 1330 | Flags |= flag; |
@@ -1607,7 +1607,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1607 | dupe.Velocity = new Vector3(0, 0, 0); | 1607 | dupe.Velocity = new Vector3(0, 0, 0); |
1608 | dupe.Acceleration = new Vector3(0, 0, 0); | 1608 | dupe.Acceleration = new Vector3(0, 0, 0); |
1609 | dupe.AngularVelocity = new Vector3(0, 0, 0); | 1609 | dupe.AngularVelocity = new Vector3(0, 0, 0); |
1610 | dupe.ObjectFlags = ObjectFlags; | 1610 | dupe.Flags = Flags; |
1611 | 1611 | ||
1612 | dupe._ownershipCost = _ownershipCost; | 1612 | dupe._ownershipCost = _ownershipCost; |
1613 | dupe._objectSaleType = _objectSaleType; | 1613 | dupe._objectSaleType = _objectSaleType; |
@@ -1644,7 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1644 | m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived); | 1644 | m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived); |
1645 | } | 1645 | } |
1646 | 1646 | ||
1647 | bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); | 1647 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
1648 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1648 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1649 | } | 1649 | } |
1650 | 1650 | ||
@@ -4271,9 +4271,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4271 | 4271 | ||
4272 | public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD) | 4272 | public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD) |
4273 | { | 4273 | { |
4274 | bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); | 4274 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4275 | bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0); | 4275 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
4276 | bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); | 4276 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); |
4277 | bool wasVD = VolumeDetectActive; | 4277 | bool wasVD = VolumeDetectActive; |
4278 | 4278 | ||
4279 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD)) | 4279 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD)) |