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authorJustin Clark-Casey (justincc)2012-09-26 23:17:21 +0100
committerJustin Clark-Casey (justincc)2012-09-26 23:17:21 +0100
commit36e3123069fb7524d3872d095c0f54c155c55a28 (patch)
tree63fbd5099bc821c79d7fc210913df95fd30ee0f2 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentEnforce existing 5 action hardcoded undo limit. (diff)
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Make it possible to rescale SOGs when they are not in a scene.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 9e78242..018e4fc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2368,16 +2368,20 @@ namespace OpenSim.Region.Framework.Scenes
2368 /// <param name="scale"></param> 2368 /// <param name="scale"></param>
2369 public void Resize(Vector3 scale) 2369 public void Resize(Vector3 scale)
2370 { 2370 {
2371 scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X));
2372 scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y));
2373 scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z));
2374
2375 PhysicsActor pa = PhysActor; 2371 PhysicsActor pa = PhysActor;
2376 if (pa != null && pa.IsPhysical) 2372
2373 if (ParentGroup.Scene != null)
2377 { 2374 {
2378 scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); 2375 scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X));
2379 scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); 2376 scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y));
2380 scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); 2377 scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z));
2378
2379 if (pa != null && pa.IsPhysical)
2380 {
2381 scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X));
2382 scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y));
2383 scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z));
2384 }
2381 } 2385 }
2382 2386
2383// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); 2387// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale);