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author | Justin Clark-Casey (justincc) | 2010-08-10 20:15:44 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-10 20:15:44 +0100 |
commit | 2a1c11fda9b4ab948b7821ef2423270793a5e577 (patch) | |
tree | a8c3ea840817db72172eedec8e312509d4b08ec0 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Reduce number of paths in SOP code by setting flags via Flags property rather... (diff) | |
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On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0d3f64c..cf718cb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -150,8 +150,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | // TODO: This needs to be persisted in next XML version update! | 150 | // TODO: This needs to be persisted in next XML version update! |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 152 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; |
153 | |||
153 | [XmlIgnore] | 154 | [XmlIgnore] |
154 | public PhysicsActor PhysActor; | 155 | public PhysicsActor PhysActor |
156 | { | ||
157 | get { return m_physActor; } | ||
158 | set | ||
159 | { | ||
160 | // m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID); | ||
161 | m_physActor = value; | ||
162 | } | ||
163 | } | ||
155 | 164 | ||
156 | //Xantor 20080528 Sound stuff: | 165 | //Xantor 20080528 Sound stuff: |
157 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. | 166 | // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. |
@@ -297,6 +306,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | /// </summary> | 306 | /// </summary> |
298 | private byte m_updateFlag; | 307 | private byte m_updateFlag; |
299 | 308 | ||
309 | private PhysicsActor m_physActor; | ||
300 | protected Vector3 m_acceleration; | 310 | protected Vector3 m_acceleration; |
301 | protected Vector3 m_angularVelocity; | 311 | protected Vector3 m_angularVelocity; |
302 | 312 | ||
@@ -1006,7 +1016,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1006 | public bool CreateSelected | 1016 | public bool CreateSelected |
1007 | { | 1017 | { |
1008 | get { return m_createSelected; } | 1018 | get { return m_createSelected; } |
1009 | set { m_createSelected = value; } | 1019 | set |
1020 | { | ||
1021 | // m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID); | ||
1022 | m_createSelected = value; | ||
1023 | } | ||
1010 | } | 1024 | } |
1011 | 1025 | ||
1012 | #endregion | 1026 | #endregion |
@@ -1531,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | } | 1545 | } |
1532 | else | 1546 | else |
1533 | { | 1547 | { |
1534 | m_log.DebugFormat("[SPEW]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); | 1548 | m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); |
1535 | } | 1549 | } |
1536 | } | 1550 | } |
1537 | } | 1551 | } |
@@ -1801,7 +1815,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1801 | /// that's not wholesome. Had to make Scene public | 1815 | /// that's not wholesome. Had to make Scene public |
1802 | //PhysActor = null; | 1816 | //PhysActor = null; |
1803 | 1817 | ||
1804 | if ((ObjectFlags & (uint)PrimFlags.Phantom) == 0) | 1818 | if ((Flags & PrimFlags.Phantom) == 0) |
1805 | { | 1819 | { |
1806 | if (UsePhysics) | 1820 | if (UsePhysics) |
1807 | { | 1821 | { |