aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
diff options
context:
space:
mode:
authorRobert Adams2013-07-11 16:57:07 -0700
committerRobert Adams2013-07-11 16:57:07 -0700
commit1909ee70f8f3df6558ce2abfc8b1d03fc5565a63 (patch)
treee029c340283dfbd9400a6480e972a63f58da453b /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentTry naming the materials handlers again, this time registering the POST as Re... (diff)
downloadopensim-SC-1909ee70f8f3df6558ce2abfc8b1d03fc5565a63.zip
opensim-SC-1909ee70f8f3df6558ce2abfc8b1d03fc5565a63.tar.gz
opensim-SC-1909ee70f8f3df6558ce2abfc8b1d03fc5565a63.tar.bz2
opensim-SC-1909ee70f8f3df6558ce2abfc8b1d03fc5565a63.tar.xz
Centralize duplicated code in SceneObjectPart for subscribing to
collision events. Improve logic for knowing when to add processing routine to physics actor.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs97
1 files changed, 43 insertions, 54 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f361acb..830fe31 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4213,31 +4213,12 @@ namespace OpenSim.Region.Framework.Scenes
4213 AddToPhysics(UsePhysics, SetPhantom, false); 4213 AddToPhysics(UsePhysics, SetPhantom, false);
4214 pa = PhysActor; 4214 pa = PhysActor;
4215 4215
4216
4217 if (pa != null) 4216 if (pa != null)
4218 { 4217 {
4219 pa.SetMaterial(Material); 4218 pa.SetMaterial(Material);
4220 DoPhysicsPropertyUpdate(UsePhysics, true); 4219 DoPhysicsPropertyUpdate(UsePhysics, true);
4221 4220
4222 if ( 4221 SubscribeForCollisionEvents();
4223 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4224 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4225 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4226 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4227 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4228 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4229 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4230 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4231 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4232 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4233 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4234 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4235 (CollisionSound != UUID.Zero)
4236 )
4237 {
4238 pa.OnCollisionUpdate += PhysicsCollision;
4239 pa.SubscribeEvents(1000);
4240 }
4241 } 4222 }
4242 } 4223 }
4243 else // it already has a physical representation 4224 else // it already has a physical representation
@@ -4291,6 +4272,46 @@ namespace OpenSim.Region.Framework.Scenes
4291// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4272// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4292 } 4273 }
4293 4274
4275 // Subscribe for physics collision events if needed for scripts and sounds
4276 public void SubscribeForCollisionEvents()
4277 {
4278 if (PhysActor != null)
4279 {
4280 if (
4281 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4282 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4283 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4284 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4285 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4286 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4287 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4288 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4289 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4290 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4291 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4292 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4293 (CollisionSound != UUID.Zero)
4294 )
4295 {
4296 if (!PhysActor.SubscribedEvents())
4297 {
4298 // If not already subscribed for event, set up for a collision event.
4299 PhysActor.OnCollisionUpdate += PhysicsCollision;
4300 PhysActor.SubscribeEvents(1000);
4301 }
4302 }
4303 else
4304 {
4305 // There is no need to be subscribed to collisions so, if subscribed, remove subscription
4306 if (PhysActor.SubscribedEvents())
4307 {
4308 PhysActor.OnCollisionUpdate -= PhysicsCollision;
4309 PhysActor.UnSubscribeEvents();
4310 }
4311 }
4312 }
4313 }
4314
4294 /// <summary> 4315 /// <summary>
4295 /// Adds this part to the physics scene. 4316 /// Adds this part to the physics scene.
4296 /// </summary> 4317 /// </summary>
@@ -4680,39 +4701,7 @@ namespace OpenSim.Region.Framework.Scenes
4680 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 4701 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4681 } 4702 }
4682 4703
4683 PhysicsActor pa = PhysActor; 4704 SubscribeForCollisionEvents();
4684
4685 if (
4686 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4687 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4688 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4689 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4690 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4691 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4692 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4693 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4694 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4695 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4696 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4697 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4698 (CollisionSound != UUID.Zero)
4699 )
4700 {
4701 // subscribe to physics updates.
4702 if (pa != null)
4703 {
4704 pa.OnCollisionUpdate += PhysicsCollision;
4705 pa.SubscribeEvents(1000);
4706 }
4707 }
4708 else
4709 {
4710 if (pa != null)
4711 {
4712 pa.UnSubscribeEvents();
4713 pa.OnCollisionUpdate -= PhysicsCollision;
4714 }
4715 }
4716 4705
4717 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 4706 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4718 //{ 4707 //{