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authorJustin Clark-Casey (justincc)2010-09-07 00:34:06 +0100
committerJustin Clark-Casey (justincc)2010-09-07 01:12:06 +0100
commit11f4a65f42dea66091cb08423479fa6ae46c98aa (patch)
treef16956aa3d2cac3ae325ffda621f2bd79b40310e /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentAdd test that checks correct persistence when an unlink is quickly followed b... (diff)
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Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs42
1 files changed, 25 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b8b3db5..09e3e0e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1226,16 +1226,16 @@ namespace OpenSim.Region.Framework.Scenes
1226 } 1226 }
1227 1227
1228 /// <summary> 1228 /// <summary>
1229 /// Delete this group from its scene and tell all the scene presences about that deletion. 1229 /// Delete this group from its scene.
1230 /// </summary> 1230 /// </summary>
1231 /// <param name="silent">Broadcast deletions to all clients.</param> 1231 ///
1232 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
1233 /// up and all avatars receive notification of its removal. Removal of the scene object from database backup
1234 /// must be handled by the caller.
1235 ///
1236 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1232 public void DeleteGroup(bool silent) 1237 public void DeleteGroup(bool silent)
1233 { 1238 {
1234 // We need to keep track of this state in case this group is still queued for backup.
1235 m_isDeleted = true;
1236
1237 DetachFromBackup();
1238
1239 lock (m_parts) 1239 lock (m_parts)
1240 { 1240 {
1241 foreach (SceneObjectPart part in m_parts.Values) 1241 foreach (SceneObjectPart part in m_parts.Values)
@@ -1381,10 +1381,18 @@ namespace OpenSim.Region.Framework.Scenes
1381 public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) 1381 public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup)
1382 { 1382 {
1383 if (!m_isBackedUp) 1383 if (!m_isBackedUp)
1384 {
1385// m_log.DebugFormat(
1386// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
1384 return; 1387 return;
1388 }
1385 1389
1386 if (IsDeleted || UUID == UUID.Zero) 1390 if (IsDeleted || UUID == UUID.Zero)
1391 {
1392// m_log.DebugFormat(
1393// "[WATER WARS]: Ignoring backup of {0} {1} since object is marked as already deleted", Name, UUID);
1387 return; 1394 return;
1395 }
1388 1396
1389 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 1397 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1390 // any exception propogate upwards. 1398 // any exception propogate upwards.
@@ -1420,7 +1428,7 @@ namespace OpenSim.Region.Framework.Scenes
1420 if (HasGroupChanged) 1428 if (HasGroupChanged)
1421 { 1429 {
1422 // don't backup while it's selected or you're asking for changes mid stream. 1430 // don't backup while it's selected or you're asking for changes mid stream.
1423 if ((isTimeToPersist()) || (forcedBackup)) 1431 if (isTimeToPersist() || forcedBackup)
1424 { 1432 {
1425 m_log.DebugFormat( 1433 m_log.DebugFormat(
1426 "[SCENE]: Storing {0}, {1} in {2}", 1434 "[SCENE]: Storing {0}, {1} in {2}",
@@ -1443,19 +1451,19 @@ namespace OpenSim.Region.Framework.Scenes
1443 1451
1444 backup_group = null; 1452 backup_group = null;
1445 } 1453 }
1446 // else 1454// else
1447 // { 1455// {
1448 // m_log.DebugFormat( 1456// m_log.DebugFormat(
1449 // "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}", 1457// "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}",
1450 // Name, UUID, IsSelected); 1458// Name, UUID, IsSelected);
1451 // } 1459// }
1452 } 1460 }
1453 } 1461 }
1454 catch (Exception e) 1462 catch (Exception e)
1455 { 1463 {
1456 m_log.ErrorFormat( 1464 m_log.ErrorFormat(
1457 "[SCENE]: Storing of {0}, {1} in {2} failed with exception {3}\n\t{4}", 1465 "[SCENE]: Storing of {0}, {1} in {2} failed with exception {3}{4}",
1458 Name, UUID, m_scene.RegionInfo.RegionName, e, e.StackTrace); 1466 Name, UUID, m_scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1459 } 1467 }
1460 } 1468 }
1461 1469
@@ -2245,7 +2253,7 @@ namespace OpenSim.Region.Framework.Scenes
2245 } 2253 }
2246 } 2254 }
2247 2255
2248 m_scene.UnlinkSceneObject(objectGroup.UUID, true); 2256 m_scene.UnlinkSceneObject(objectGroup, true);
2249 objectGroup.m_isDeleted = true; 2257 objectGroup.m_isDeleted = true;
2250 2258
2251 lock (objectGroup.m_parts) 2259 lock (objectGroup.m_parts)