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authorMelanie2012-08-03 16:46:11 +0100
committerMelanie2012-08-03 16:46:11 +0100
commit0c00abcce18d00ae151a7340b808ffe8d7e200ef (patch)
tree3f19d7653c984120f16b3a2ea74ccf6b34928a2e /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into careminster (diff)
parentrefactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 08c7a58..d51281d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.Drawing; 31using System.Drawing;
31using System.IO; 32using System.IO;
@@ -911,6 +912,14 @@ namespace OpenSim.Region.Framework.Scenes
911 public UUID FromItemID { get; set; } 912 public UUID FromItemID { get; set; }
912 913
913 /// <summary> 914 /// <summary>
915 /// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
916 /// </summary>
917 /// <remarks>
918 /// If not applicable will be UUID.Zero
919 /// </remarks>
920 public UUID FromPartID { get; set; }
921
922 /// <summary>
914 /// The folder ID that this object was rezzed from, if applicable. 923 /// The folder ID that this object was rezzed from, if applicable.
915 /// </summary> 924 /// </summary>
916 /// <remarks> 925 /// <remarks>
@@ -941,6 +950,7 @@ namespace OpenSim.Region.Framework.Scenes
941 /// The original SceneObjectPart will be used rather than a copy, preserving 950 /// The original SceneObjectPart will be used rather than a copy, preserving
942 /// its existing localID and UUID. 951 /// its existing localID and UUID.
943 /// </summary> 952 /// </summary>
953 /// <param name='part'>Root part for this scene object.</param>
944 public SceneObjectGroup(SceneObjectPart part) 954 public SceneObjectGroup(SceneObjectPart part)
945 { 955 {
946 SetRootPart(part); 956 SetRootPart(part);