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authorMelanie Thielker2010-09-14 19:41:53 +0200
committerMelanie Thielker2010-09-14 19:41:53 +0200
commitd299f8b55cb0e3848dbcbb941a5789d52459bc44 (patch)
tree1dd419d9dc1f3445cd5150ae17bc0aeb86e4e8b7 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentLSL compatibility: Don't throw an exception if an invalid key is passed to l... (diff)
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Fix a small left over buglet and also add checking of the physics actor
position on backup. This way, ant object that has been moved will be checked for ghost prims as soon as it is persisted.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a952508..37630e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1786,6 +1786,16 @@ namespace OpenSim.Region.Framework.Scenes
1786 // don't backup while it's selected or you're asking for changes mid stream. 1786 // don't backup while it's selected or you're asking for changes mid stream.
1787 if (isTimeToPersist() || forcedBackup) 1787 if (isTimeToPersist() || forcedBackup)
1788 { 1788 {
1789 if (m_rootPart.PhysActor != null &&
1790 (!m_rootPart.PhysActor.IsPhysical))
1791 {
1792 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
1793 {
1794 m_rootPart.PhysActor.Position = m_rootPart.GroupPosition;
1795 m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset;
1796 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
1797 }
1798 }
1789 // m_log.DebugFormat( 1799 // m_log.DebugFormat(
1790 // "[SCENE]: Storing {0}, {1} in {2}", 1800 // "[SCENE]: Storing {0}, {1} in {2}",
1791 // Name, UUID, m_scene.RegionInfo.RegionName); 1801 // Name, UUID, m_scene.RegionInfo.RegionName);