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authorubit2012-08-16 16:13:38 +0200
committerubit2012-08-16 16:13:38 +0200
commitd09fa0d76eae44381b81757c73a516db768e02a1 (patch)
treebac56c76bdf8619a36b5aad473e760e3892a8da5 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs19
1 files changed, 1 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index d51281d..6104c66 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -113,25 +113,8 @@ namespace OpenSim.Region.Framework.Scenes
113 private long m_maxPersistTime = 0; 113 private long m_maxPersistTime = 0;
114 private long m_minPersistTime = 0; 114 private long m_minPersistTime = 0;
115 private Random m_rand; 115 private Random m_rand;
116 private bool m_suspendUpdates;
117 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); 116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
118 117
119 public bool areUpdatesSuspended
120 {
121 get
122 {
123 return m_suspendUpdates;
124 }
125 set
126 {
127 m_suspendUpdates = value;
128 if (!value)
129 {
130 QueueForUpdateCheck();
131 }
132 }
133 }
134
135 /// <summary> 118 /// <summary>
136 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 119 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
137 /// (the database). 120 /// (the database).
@@ -951,7 +934,7 @@ namespace OpenSim.Region.Framework.Scenes
951 /// its existing localID and UUID. 934 /// its existing localID and UUID.
952 /// </summary> 935 /// </summary>
953 /// <param name='part'>Root part for this scene object.</param> 936 /// <param name='part'>Root part for this scene object.</param>
954 public SceneObjectGroup(SceneObjectPart part) 937 public SceneObjectGroup(SceneObjectPart part) : this()
955 { 938 {
956 SetRootPart(part); 939 SetRootPart(part);
957 } 940 }