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authorMelanie2012-03-15 10:24:40 +0100
committerMelanie2012-03-15 10:24:40 +0100
commitb4adf652e70173775e3de01e2a556badb9fed8b4 (patch)
tree9d1a32d51ee3f96acf6f6a06b20dc9dcbd062429 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into careminster (diff)
parentPlaying with object costs CAPS ... (diff)
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Merge branch 'ubitwork'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6feb333..5507aa0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2723,6 +2723,10 @@ namespace OpenSim.Region.Framework.Scenes
2723 // When we delete a group, we currently have to force persist to the database if the object id has changed 2723 // When we delete a group, we currently have to force persist to the database if the object id has changed
2724 // (since delete works by deleting all rows which have a given object id) 2724 // (since delete works by deleting all rows which have a given object id)
2725 2725
2726 // this is as it seems to be in sl now
2727 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
2728 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
2729
2726 if (m_rootPart.PhysActor != null) 2730 if (m_rootPart.PhysActor != null)
2727 m_rootPart.PhysActor.Building = false; 2731 m_rootPart.PhysActor.Building = false;
2728 2732