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author | Melanie | 2012-03-15 10:24:40 +0100 |
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committer | Melanie | 2012-03-15 10:24:40 +0100 |
commit | b4adf652e70173775e3de01e2a556badb9fed8b4 (patch) | |
tree | 9d1a32d51ee3f96acf6f6a06b20dc9dcbd062429 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Playing with object costs CAPS ... (diff) | |
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Merge branch 'ubitwork'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6feb333..5507aa0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2723,6 +2723,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2723 | // When we delete a group, we currently have to force persist to the database if the object id has changed | 2723 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2724 | // (since delete works by deleting all rows which have a given object id) | 2724 | // (since delete works by deleting all rows which have a given object id) |
2725 | 2725 | ||
2726 | // this is as it seems to be in sl now | ||
2727 | if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none) | ||
2728 | linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now | ||
2729 | |||
2726 | if (m_rootPart.PhysActor != null) | 2730 | if (m_rootPart.PhysActor != null) |
2727 | m_rootPart.PhysActor.Building = false; | 2731 | m_rootPart.PhysActor.Building = false; |
2728 | 2732 | ||