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author | Melanie | 2012-02-19 20:08:01 +0100 |
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committer | Melanie | 2012-02-19 20:08:01 +0100 |
commit | 96409cc2eeb4555609f72c8bc61fbdf4ac3e9933 (patch) | |
tree | 394a7a07ff913c8efa390399c190d5c65bf8f95b /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff) | |
parent | moved vehicle from SOG to SOP (diff) | |
download | opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.zip opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.tar.gz opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.tar.bz2 opensim-SC-96409cc2eeb4555609f72c8bc61fbdf4ac3e9933.tar.xz |
Merge branch 'ubitwork'
Conflicts:
OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 54 |
1 files changed, 45 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cbd45c3..2481dd2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
43 | 43 | ||
44 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
45 | { | 45 | { |
46 | |||
46 | [Flags] | 47 | [Flags] |
47 | public enum scriptEvents | 48 | public enum scriptEvents |
48 | { | 49 | { |
@@ -1378,7 +1379,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | 1379 | ||
1379 | m_rootPart.SetParentLocalId(0); | 1380 | m_rootPart.SetParentLocalId(0); |
1380 | AttachmentPoint = (byte)0; | 1381 | AttachmentPoint = (byte)0; |
1381 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | 1382 | // must check if buildind should be true or false here |
1383 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1382 | HasGroupChanged = true; | 1384 | HasGroupChanged = true; |
1383 | RootPart.Rezzed = DateTime.Now; | 1385 | RootPart.Rezzed = DateTime.Now; |
1384 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | 1386 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); |
@@ -1677,22 +1679,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | /// </summary> | 1679 | /// </summary> |
1678 | public void ApplyPhysics() | 1680 | public void ApplyPhysics() |
1679 | { | 1681 | { |
1680 | // Apply physics to the root prim | ||
1681 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1682 | |||
1683 | // Apply physics to child prims | ||
1684 | SceneObjectPart[] parts = m_parts.GetArray(); | 1682 | SceneObjectPart[] parts = m_parts.GetArray(); |
1685 | if (parts.Length > 1) | 1683 | if (parts.Length > 1) |
1686 | { | 1684 | { |
1685 | ResetChildPrimPhysicsPositions(); | ||
1686 | |||
1687 | // Apply physics to the root prim | ||
1688 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1689 | |||
1690 | |||
1687 | for (int i = 0; i < parts.Length; i++) | 1691 | for (int i = 0; i < parts.Length; i++) |
1688 | { | 1692 | { |
1689 | SceneObjectPart part = parts[i]; | 1693 | SceneObjectPart part = parts[i]; |
1690 | if (part.LocalId != m_rootPart.LocalId) | 1694 | if (part.LocalId != m_rootPart.LocalId) |
1691 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1695 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1692 | } | 1696 | } |
1693 | |||
1694 | // Hack to get the physics scene geometries in the right spot | 1697 | // Hack to get the physics scene geometries in the right spot |
1695 | ResetChildPrimPhysicsPositions(); | 1698 | // ResetChildPrimPhysicsPositions(); |
1699 | if (m_rootPart.PhysActor != null) | ||
1700 | { | ||
1701 | m_rootPart.PhysActor.Building = false; | ||
1702 | } | ||
1703 | } | ||
1704 | else | ||
1705 | { | ||
1706 | // Apply physics to the root prim | ||
1707 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1696 | } | 1708 | } |
1697 | } | 1709 | } |
1698 | 1710 | ||
@@ -1863,6 +1875,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1863 | /// <returns></returns> | 1875 | /// <returns></returns> |
1864 | public SceneObjectGroup Copy(bool userExposed) | 1876 | public SceneObjectGroup Copy(bool userExposed) |
1865 | { | 1877 | { |
1878 | m_dupeInProgress = true; | ||
1866 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1879 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1867 | dupe.m_isBackedUp = false; | 1880 | dupe.m_isBackedUp = false; |
1868 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 1881 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
@@ -1926,13 +1939,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1926 | pbs, | 1939 | pbs, |
1927 | newPart.AbsolutePosition, | 1940 | newPart.AbsolutePosition, |
1928 | newPart.Scale, | 1941 | newPart.Scale, |
1929 | newPart.RotationOffset, | 1942 | //newPart.RotationOffset, |
1943 | newPart.GetWorldRotation(), | ||
1930 | part.PhysActor.IsPhysical, | 1944 | part.PhysActor.IsPhysical, |
1931 | newPart.LocalId); | 1945 | newPart.LocalId); |
1932 | 1946 | ||
1933 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1947 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1934 | } | 1948 | } |
1935 | } | 1949 | } |
1950 | if (dupe.m_rootPart.PhysActor != null && userExposed) | ||
1951 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
1936 | 1952 | ||
1937 | if (userExposed) | 1953 | if (userExposed) |
1938 | { | 1954 | { |
@@ -1943,6 +1959,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1943 | ScheduleGroupForFullUpdate(); | 1959 | ScheduleGroupForFullUpdate(); |
1944 | } | 1960 | } |
1945 | 1961 | ||
1962 | m_dupeInProgress = false; | ||
1946 | return dupe; | 1963 | return dupe; |
1947 | } | 1964 | } |
1948 | 1965 | ||
@@ -2950,12 +2967,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2950 | } | 2967 | } |
2951 | } | 2968 | } |
2952 | 2969 | ||
2970 | /* | ||
2953 | RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2971 | RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); |
2954 | for (int i = 0; i < parts.Length; i++) | 2972 | for (int i = 0; i < parts.Length; i++) |
2955 | { | 2973 | { |
2956 | if (parts[i] != RootPart) | 2974 | if (parts[i] != RootPart) |
2957 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2975 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); |
2958 | } | 2976 | } |
2977 | */ | ||
2978 | if (parts.Length > 1) | ||
2979 | { | ||
2980 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
2981 | |||
2982 | for (int i = 0; i < parts.Length; i++) | ||
2983 | { | ||
2984 | |||
2985 | if (parts[i].UUID != m_rootPart.UUID) | ||
2986 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
2987 | } | ||
2988 | |||
2989 | if (m_rootPart.PhysActor != null) | ||
2990 | m_rootPart.PhysActor.Building = false; | ||
2991 | } | ||
2992 | else | ||
2993 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
2994 | |||
2959 | } | 2995 | } |
2960 | } | 2996 | } |
2961 | 2997 | ||