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author | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
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committer | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
commit | 93837807ffb24e5811368063b9231a9d8b018d9d (patch) | |
tree | 5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | * Iniital inventory archive test code. Doesn't actually do any testing yet (diff) | |
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4b165ce..1b7ae16 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2983,7 +2983,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2983 | { | 2983 | { |
2984 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) | 2984 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) |
2985 | { | 2985 | { |
2986 | m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); | 2986 | m_scene.CommsManager.AssetCache.GetAsset( |
2987 | part.Shape.SculptTexture, part.SculptTextureCallback, true); | ||
2987 | } | 2988 | } |
2988 | } | 2989 | } |
2989 | } | 2990 | } |