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authorJustin Clarke Casey2009-02-16 19:15:16 +0000
committerJustin Clarke Casey2009-02-16 19:15:16 +0000
commit93837807ffb24e5811368063b9231a9d8b018d9d (patch)
tree5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent* Iniital inventory archive test code. Doesn't actually do any testing yet (diff)
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4b165ce..1b7ae16 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2983,7 +2983,8 @@ namespace OpenSim.Region.Framework.Scenes
2983 { 2983 {
2984 if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) 2984 if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
2985 { 2985 {
2986 m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); 2986 m_scene.CommsManager.AssetCache.GetAsset(
2987 part.Shape.SculptTexture, part.SculptTextureCallback, true);
2987 } 2988 }
2988 } 2989 }
2989 } 2990 }