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author | UbitUmarov | 2013-01-11 16:02:14 +0000 |
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committer | UbitUmarov | 2013-01-11 16:02:14 +0000 |
commit | 819f4b338d7c998a6e93b4558d6bd005a097904d (patch) | |
tree | c2f743ff452eb6a12a602a521ee00e5c32276990 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | same for AngularVelocity. Use normal terse updates in place of sending (diff) | |
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remove redundant lastPhysGroupPos and lastPhysGroupRot checks
in SOG Update(). rootpart does more complet checks
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 19 |
1 files changed, 3 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4ad8b11..b008e66 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -307,9 +307,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
307 | get { return RootPart.VolumeDetectActive; } | 307 | get { return RootPart.VolumeDetectActive; } |
308 | } | 308 | } |
309 | 309 | ||
310 | private Vector3 lastPhysGroupPos; | ||
311 | private Quaternion lastPhysGroupRot; | ||
312 | |||
313 | private bool m_isBackedUp; | 310 | private bool m_isBackedUp; |
314 | 311 | ||
315 | public bool IsBackedUp | 312 | public bool IsBackedUp |
@@ -2525,6 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2525 | 2522 | ||
2526 | #endregion | 2523 | #endregion |
2527 | 2524 | ||
2525 | |||
2528 | public override void Update() | 2526 | public override void Update() |
2529 | { | 2527 | { |
2530 | // Check that the group was not deleted before the scheduled update | 2528 | // Check that the group was not deleted before the scheduled update |
@@ -2543,19 +2541,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2543 | // check to see if the physical position or rotation warrant an update. | 2541 | // check to see if the physical position or rotation warrant an update. |
2544 | if (m_rootPart.UpdateFlag == UpdateRequired.NONE) | 2542 | if (m_rootPart.UpdateFlag == UpdateRequired.NONE) |
2545 | { | 2543 | { |
2546 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2544 | // rootpart SendScheduledUpdates will check if a update is needed |
2547 | 2545 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | |
2548 | if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) | ||
2549 | { | ||
2550 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | ||
2551 | lastPhysGroupPos = AbsolutePosition; | ||
2552 | } | ||
2553 | |||
2554 | if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f)) | ||
2555 | { | ||
2556 | m_rootPart.UpdateFlag = UpdateRequired.TERSE; | ||
2557 | lastPhysGroupRot = GroupRotation; | ||
2558 | } | ||
2559 | } | 2546 | } |
2560 | 2547 | ||
2561 | SceneObjectPart[] parts = m_parts.GetArray(); | 2548 | SceneObjectPart[] parts = m_parts.GetArray(); |