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author | Justin Clark-Casey | 2014-11-19 20:06:56 +0000 |
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committer | Justin Clark-Casey | 2014-11-19 20:06:56 +0000 |
commit | 7a2c77e7eace93d722ef37595e9fab21d3cd266f (patch) | |
tree | d8e8a4ca5c93654526efd6761995022038977125 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s... (diff) | |
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If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 167485e..b2b0002 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1921,12 +1921,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1921 | { | 1921 | { |
1922 | PhysicsActor pa = RootPart.PhysActor; | 1922 | PhysicsActor pa = RootPart.PhysActor; |
1923 | 1923 | ||
1924 | if (pa != null) | 1924 | if (pa != null && pa.PIDActive) |
1925 | { | 1925 | { |
1926 | pa.PIDActive = false; | 1926 | pa.PIDActive = false; |
1927 | 1927 | ||
1928 | ScheduleGroupForTerseUpdate(); | 1928 | ScheduleGroupForTerseUpdate(); |
1929 | //ParentGroup.ScheduleGroupForFullUpdate(); | ||
1930 | } | 1929 | } |
1931 | } | 1930 | } |
1932 | } | 1931 | } |