diff options
author | Justin Clark-Casey (justincc) | 2014-04-03 00:26:55 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-04-03 00:26:55 +0100 |
commit | 5cb404453976f5178f81a9d8d8937043c1794f40 (patch) | |
tree | f22857a865d88d67b756eeab4d02b178cf89be03 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Fix bug where crossing to a neighbouring region and back again would trigger ... (diff) | |
download | opensim-SC-5cb404453976f5178f81a9d8d8937043c1794f40.zip opensim-SC-5cb404453976f5178f81a9d8d8937043c1794f40.tar.gz opensim-SC-5cb404453976f5178f81a9d8d8937043c1794f40.tar.bz2 opensim-SC-5cb404453976f5178f81a9d8d8937043c1794f40.tar.xz |
Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4dc724d..7ede725 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -526,7 +526,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
526 | av.ParentID = 0; | 526 | av.ParentID = 0; |
527 | } | 527 | } |
528 | 528 | ||
529 | // m_linkedAvatars.Clear(); | ||
530 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 529 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
531 | 530 | ||
532 | // Normalize | 531 | // Normalize |
@@ -542,7 +541,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | // If it's deleted, crossing was successful | 541 | // If it's deleted, crossing was successful |
543 | if (IsDeleted) | 542 | if (IsDeleted) |
544 | { | 543 | { |
545 | // foreach (ScenePresence av in m_linkedAvatars) | ||
546 | foreach (avtocrossInfo avinfo in avsToCross) | 544 | foreach (avtocrossInfo avinfo in avsToCross) |
547 | { | 545 | { |
548 | ScenePresence av = avinfo.av; | 546 | ScenePresence av = avinfo.av; |
@@ -575,7 +573,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
575 | } | 573 | } |
576 | } | 574 | } |
577 | 575 | ||
578 | avsToCross.Clear(); | ||
579 | return; | 576 | return; |
580 | } | 577 | } |
581 | else // cross failed, put avas back ?? | 578 | else // cross failed, put avas back ?? |
@@ -585,11 +582,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
585 | ScenePresence av = avinfo.av; | 582 | ScenePresence av = avinfo.av; |
586 | av.ParentUUID = UUID.Zero; | 583 | av.ParentUUID = UUID.Zero; |
587 | av.ParentID = avinfo.ParentID; | 584 | av.ParentID = avinfo.ParentID; |
588 | // m_linkedAvatars.Add(av); | ||
589 | } | 585 | } |
590 | } | 586 | } |
591 | avsToCross.Clear(); | ||
592 | |||
593 | } | 587 | } |
594 | else | 588 | else |
595 | { | 589 | { |
@@ -601,6 +595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
601 | RootPart.PhysActor.CrossingFailure(); | 595 | RootPart.PhysActor.CrossingFailure(); |
602 | } | 596 | } |
603 | } | 597 | } |
598 | |||
604 | Vector3 oldp = AbsolutePosition; | 599 | Vector3 oldp = AbsolutePosition; |
605 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f); | 600 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f); |
606 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f); | 601 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f); |