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authorJustin Clark-Casey (justincc)2011-04-05 22:25:00 +0100
committerJustin Clark-Casey (justincc)2011-04-05 22:25:00 +0100
commit2497962360258eb6cb1a78c7b4d5227d88eabb87 (patch)
tree053c37ce3b58819f32a2ad282b8d003158ad6174 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentproperly refresh object owner list when refresh button is hit on land parcel ... (diff)
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Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f17fb28..a7107f0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1313,8 +1313,10 @@ namespace OpenSim.Region.Framework.Scenes
1313 parcel.LandData.OtherCleanTime) 1313 parcel.LandData.OtherCleanTime)
1314 { 1314 {
1315 DetachFromBackup(); 1315 DetachFromBackup();
1316 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1316 m_log.DebugFormat(
1317 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); 1317 "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
1318 RootPart.UUID);
1319 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
1318 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, 1320 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
1319 DeRezAction.Return, UUID.Zero); 1321 DeRezAction.Return, UUID.Zero);
1320 1322