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authorVegaslon2014-05-06 11:00:27 -0400
committerJustin Clark-Casey (justincc)2014-05-06 17:41:13 +0100
commit0faba7dc33e2048c68f55b8708ade1b1164fcff3 (patch)
tree58f17da7b995b1c1adbb1044890f10dead79149a /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentChange llUnSit to be able to unsit any avatar that is currently sat on the ob... (diff)
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Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0356599..3b1c5d8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1421,7 +1421,7 @@ namespace OpenSim.Region.Framework.Scenes
1421 1421
1422 Scene.ForEachScenePresence(sp => 1422 Scene.ForEachScenePresence(sp =>
1423 { 1423 {
1424 if (!sp.IsChildAgent && sp.ParentID == LocalId) 1424 if (!sp.IsChildAgent && sp.ParentID == part.LocalId)
1425 sp.StandUp(); 1425 sp.StandUp();
1426 1426
1427 if (!silent) 1427 if (!silent)