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authorJustin Clark-Casey (justincc)2012-07-07 00:02:45 +0100
committerJustin Clark-Casey (justincc)2012-07-07 00:02:45 +0100
commit7ff4eec79cf16886439604a23126abd195ae8b2e (patch)
treef59be673321e6a74dc429e52e585ef165a8a845d /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentRemove now duplicate interregion object check that should have been removed a... (diff)
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Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 96cc376..4e0e183 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1055,16 +1055,6 @@ namespace OpenSim.Region.Framework.Scenes
1055 { 1055 {
1056 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); 1056 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
1057 } 1057 }
1058
1059 /// <summary>
1060 /// Added as a way for the storage provider to reset the scene,
1061 /// most likely a better way to do this sort of thing but for now...
1062 /// </summary>
1063 /// <param name="scene"></param>
1064 public void SetScene(Scene scene)
1065 {
1066 m_scene = scene;
1067 }
1068 1058
1069 /// <summary> 1059 /// <summary>
1070 /// Set a part to act as the root part for this scene object 1060 /// Set a part to act as the root part for this scene object